PM3.6 - Meta Knight - Subaction - RunBrake

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |

Stats

IASA: 19
Subaction Index: 0x10

Scripts

Main

  1. AsyncWait(15.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  3. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  4. AsyncWait(18.0)
  5. AllowInterrupts

GFX

  1. loop 3 times:
    1. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 15.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. SyncWait(5.0)

SFX

  1. AsyncWait(14.0)
  2. SoundEffect1(735)

Other

  1. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 1 }
  2. SlopeContourStand { leg_bone_parent: 1 }
  3. AsyncWait(1.0)
  4. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
  5. AsyncWait(17.0)
  6. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }